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 Post subject: Club racing
PostPosted: Thu Jul 07, 2005 11:08 pm 
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Joined: Sat Jul 02, 2005 9:47 pm
Posts: 614
Location: San Diego
At Mission Bay Yacht Club in San Diego to official rule is any class with three or more boats can request their own start. In reality, all multihulls usually start as one fleet and sail on corrected time. We all realize the limitations of the rating rules, and the fact that most race comitees do not include the wind strength adjustments. Even so, it is a good excuse to come together and go sailing. When we run a larger regatta, we split the fleet for spinnaker or non-spinnaker boats. This seems to even the ratings a bit.

Your 20 should be faster than the 16's in all conditions. The tigers are faster around the course in theory, but not always in practice. As the boats become overpowered, the Tiger's spinaker becomes less of an advantage.

The fastest way to come up to speed is to invite one of the "A" fleet sailors to sail with you for an afternoon. Switch off skippering for a while and crewing for a while. There are a whole bunch of little tuning things that make the boat go faster, but 90% is basic sail trim, boat trim, tacking and jibing. That last 10% is the hard stuff, the stuff that makes the "A" fleet guys fast regardless of conditions. Some boat tuning, mostly reading the conditions and responding. Don't worry about that stuff for now.

Concentrate your efforts on big picture stuff. How do I get on and off the wire(practice)? How do I tack smoothly and excelerate out of the tack(practice)? How do I round marks cleanly(practice)? What is the basic set up for the boat (rake, rudders, dimondwire tension, rig tension, jib lead placement, downhaul, jib teltail placement)? How do I work better with my crew/skipper (communications, division of duties)? Most importantly, basic boat speed (watch your telltales), and starting near the favored end in clean air. Given the choice, clean air is more important.

Special note to Dan, I just couldn't resist. This was from this, the year the spinnaker the size of Texas was left at home (masthead with a 17' pole). It was all playing current and a clean start next to the rocks. Remember, I rounded "A" mark directly behind the "D" class cat. Then it was all I could do to hold off any of the spinnaker boats until the leward mark.


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PostPosted: Fri Jul 08, 2005 12:47 pm 
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Joined: Thu Nov 13, 2003 10:00 am
Posts: 383
Location: Long Beach, CA
xanderwess:

Do you mean that there is no portsmouth corrections on the sailing? Hope that is not true for all of your sakes. I reservations about the rating system but I would not like sailing a Hobie 16 against a 20 or Tiger without them. That would only be fun until the end of the start. Maybe that is what we should do:

"Okay 1 minute the start, countdown, START! Everybody come back...That start was won by the 16 with the 20 taking a close second. Now it is time for another start."

This way there is no need for long course and you will not have to handicap.

Later,
Dan

Mike:
I did forget that you were at the first mark with that beast. I was sure that you must have started 5 minutes early ; ) In those light conditions I could not even get the boat going forward. Nice sailing.


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 Post subject:
PostPosted: Fri Jul 08, 2005 1:07 pm 
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Joined: Thu Jun 05, 2003 9:57 am
Posts: 1627
Location: Clear Lake Iowa
Its really no big deal actually. We live on a Scow filled inland lake and the Hobies have always been the black sheep, so we get one start. We divided up the 'board boats' vs. the non board boats and it works pretty well. The 14 turbo vs. a 16, when the 14t takes a shorter leward mark (same as the smaller scows) makes for a pretty even race. The 21,20,18 and Tiger are not that evenly matched boats, but when you take sailor skill in to account, it works out into some pretty good races.

It all works out for great practice for the One-design Hobie races our divison hosts all over the midwest. Thats the way we train for them, and our fleet totally DOMINATES FLEET 84 FROM DES MOINES. Sorry, did I just say that out loud?
Fleet 10 rules.


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